![]() Nowhere is its personality more apparent than in its varied hero units. Triumph has done a fine job of honing a handful of unique features to a fine point with which to carve out a niche beside its contemporaries, and it's one that belies the series' long absence. However, thanks to a host of cleverly interconnected elements, a refreshing combat system and a goofy-looking golden wyvern or two, Age of Wonders 3 reveals itself as a strategy title brimming with personality. The second is that, despite its aesthetic differences, Age of Wonders 3 looks to owe a lot to Civilization 5.Ĭertainly, its uncluttered UI, hexagonal base tiles and colour-coded delineation of territory suggest that Triumph Studios has paid close attention to advancements in the 4X space since 2003's Age of Wonders: Shadow Magic. The first is that its fantasy-themed world is really very pretty - tall spires tower over lush forests that gradually give way to craggy peaks and glistening clear glacial waters, while quarries, mines and mana nodes pulsate with an industrial glow. The end of the game (by any means) reveals an in-depth look at performance and actions.Cast a glance at screens of Age of Wonders 3 and you'll notice two things.Pantheon exp is earned even if you surrender.You play in a designated area and can use the environment to your advantage. Manual combat is turn-based with each side getting 3 action points.Have troops merge by both occupying the same Hex.One of the best examples of game addiction!.It also dictates how much starting trust you get with someone. Alignments will show other rulers what kind of person you are and if you can be trusted.Times give you new sets of research like Pyromancy and ice abilities.Every realm has multiple win scenarios.Pillage enemy resources from their domains.Choose research tasks to add more options and abilities.You (the ruler) can earn exp and level up to get points to put into stats for your kingdom, discover and equip new items of clothing/equipment, and change your appearance.Heroes earn exp and level up to get rewards and new skills.When dealing with other factions you can create pacts, work together, declare war, etc.Spells can be cast and are sparse but powerful.Minimap on screen showing who owns what.There is a very handy set of actions on the right to help guide you through all available options and opportunities.As your town expands, you can choose what the new area turns into from a set of options like quarry, mine, harvesting, etc.A full underground system that allows you to gain valuable resources.Infestations can spawn in a realm and they will get worse as you leave them.Empire development is done via a skill tree-like setup, here you can manipulate how the world plays out, the powers available to you, and more.Imperium is the influence that you earn and is spent on acquiring new cities, new empire skills, and speeding up city growth.You watch your units move around the map.Fog of war at play so the map uncovers as you explore and move around.Units can only move X amount of distance per turn.Nearly every menu of the game or option has a clear easy to understand pop-up or info panel.They require upkeep so you need to manage your finances. Stability is how you find out about your townspeople and morale.Recruitment can be done via the menu, you have a hero cap that can be increased by taking over other strongholds.Watch replays of combat even when using auto-combat.Battles show success rate probability, and if you want to auto or manual combat or just retreat.20 faction presets to choose from or create your own.Advanced settings let you pick game flow, combat, and full faction control-like difficulty. Realm creation settings – player distance (close/standard/far), players (2 to 9), difficulty, and turn system (classic/simultaneous).Five difficulties – relaxed, easy, normal, hard, and brutal.Seven default Realms (fields of rebirth/Valley of wonders/idella/the dunelands/the vacant throne/infinite forest/deadlands), custom, and create your own realm.Three game modes – quick start, campaign, and online multiplayer.Lock the camera or enable edge scrolling. The camera has an Invert axis and sensitivity sliders.Can rebind controls for both keyboard and controller buttons. ![]() Interface settings – scale slider, safe area ratio, unit outlines, army banners, show Hex info, tooltip delay, controller deadzone, mouse deadzone, Hex grid, movement grid, city labels, province labels, and borders.Mage Haven is a place you live between worlds, as you conquer Realms and take over worlds the rulers (Godirs) will join your Mage Haven.Graphics settings – display mode, monitor, GPU, render scale, v-sync, quality preset, texture quality, anti-aliasing, terrain quality, soil cover quality, shadow quality, SSAO quality, soft particles, reflections, and volumetric lighting.
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